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Brett Semmler

Software Programmer

An Overview of Direct3D 11 Operation and Resources

I had originally intended this post to be a tutorial on initializing Direct3D 11 and rendering a triangle to the screen. Unfortunately, by the time I got past the basic theory behind utilizing Direct3D and resources this post was already 3600 words in length. If I included all of the

Brett Semmler Apr 8, 2022 • 14 min read
Creating a Win32 Window for Direct3D 11 Rendering
Win32

Creating a Win32 Window for Direct3D 11 Rendering

What is the first thing you think of when you think of computer graphics and rendering? If you said video games, you wouldn't be alone as its the most prominent example. We've become accustomed to immersing ourselves in fictional or simulated environments as a source of entertainment to escape from

Brett Semmler Feb 17, 2022 • 14 min read
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